quest

Giving thought to crowd-funding

Since we have decided to give crowd-funding a shot, our team has been hard at work gathering concept art and in-game screenshots. One of our main issues has been that we do not tend to draw up our ideas, we brainstorm and write down our ideas, and then head straight into Blender or Unity and start modeling and building a prototype.

Yesterday morning was spent gathering all the necessary assets and information needed to launch our Steam store page. Something like a Steam page can be make or break for a new game and a smaller studio. It is very important to get the best images uploaded that you can and to make sure that all the logos are as picture perfect as possible. We think that within the next 2-3 weeks that we will have all the necessary assets and videos that we need to launch what we hope will be a successful crowd-funding campaign. One of the things to think about is the video for the campaign, something that both grabs attention and builds interest in the current build of your game, as well as what you would like the future of your game to be.

For our situation, crowd-funding will not make or break Tales of Ilysia, what it will do is allow us to have more content available on a day one launch. What we hope to gain from crowd-funding, is the ability to take off time from our day jobs for a short time period so that all our members can spend our time before launch getting everything put into the game that we would like to see in the game when we first release it. As it stands, there is a starter area and the first kingdom in which the players will explore and quest, but we would like to launch with at least two additional kingdoms. The kingdoms themselves are 2,000 kilometers by 3,000 kilometers, which is just slightly smaller than the environment seen in that of some of the more popular RPGs. The exception is that of the starter area, which is closer to 1,000 kilometers by 1,000 kilometers, which we consider this a large enough area to allow beginners to explore and get a great feel for the game.

Thank you again for taking time to read this, and please look forward to more updates from our team.

Tales of Ilysia: a fresh start to a year filled with loss and heartbreak.

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We at Team 21 Studio have been very hard at work over the past year on Tales of Ilysia, a multiplayer online vr rpg. We have brought on a programer to the team, and since we have done so, our team has made leaps and bounds in our progress of TOI. What started as a single player RPG has turned into a multiplayer online experience.

Team 21 Studio was founded by three brothers, and July of 2018, we lost our father. It was an incredibly devastating event that lead to a lot of projects being put on hold, and even more self reflection. After a 3 month hiatus, we decided to revive an idea for an RPG that we came up with in early 2016 before we had even begun to think of Fat Foods. Speaking of Fat Foods, we had begun rebuilding Fat Foods into something more than it was, a single player comedy platformer game, the likes of Gex Enter the Gecko, but as time went on, we were losing focus and the love for the game was fading. After a break to brainstorm ideas and build demos for perspective games, we decided upon an Online Vr RPG, and after a year of production, we are finally reaching a point where we can safely say that we are ready to give crowd funding a shot. Tales of Ilysia will release despite the results of the Kickstarter campaign, but what a successful campaign could do for the team is bring in funds that would allow members to take time off from work to get some things built for the launch of the game, things that would otherwise have to wait to be updated into the game at a later date.

I hope everyone loves what we have been building, thank you for taking the time to read this.