Update on Fat Foods


The past week has been up and down. Fat Foods has been in and out of review by both Steam and Oculus, both asking for slight revisions, the most annoying coming from Oculus, stating that the game is "too difficult". So, whatever, Cuphead is notoriously hard, I assume at some point someone would have  questioned the difficulty but

decided it fit the game. Which is what I decided for Fat Foods, I wanted it to be difficult, but fun. Sadly, Oculus does not have the same person test your game each time, the first time it went through review, the tester loved it, but had me fix some font that had wandered off the screen. So I fixed it, and sent it back through, only to be told the game was too difficult. Talk about a pain, so the first level had platforms added to it to allow for an easier play-through, and after it's published, I'll set it back to a slightly higher difficulty, I do not think the game should be impossible to complete, but that you should feel satisfaction for completing a difficult level.

    Onto updates though, Alexander is making great progress on his project, a game released last week that slightly discouraged him from what he was doing, but is right back on track. And as I had said before, it is gorgeous.

   I myself have been continuing work on my next game, I am trying to refine the process of having one player using the HMD (Oculus or Vive) while the second plays using the PC monitor and a controller or mouse/keyboard combo. So far it is fun, I have a huge beast controlled by the second user that hunts the first user, while the first user is in the HMD trying to hide and get to the goal (whatever that will be), it is still a work in progress, and I am very excited to continue working on it.

   At some point, I would love to make a platformer, something that feels like Mario 64, Banjo Kazooie, or Crash Bandicoot (or a combination of them all).

Preparing for the New Year.


 Kicking off the New Year with a new game wasn't exactly our goal. Life gets in the way at times and keeps you from finishing projects when you would like.

       Alexander and myself have wanted to make a VR title for some time now, we have brainstormed numerous ideas and they typically end up very overly ambitious. We ended up making a handful of mobile games, one of which has seen a small trickle of interest on the Google Play Store, but ultimately it wasn't the billions and billions in ad revenue we so naively thought it might be. Alexander came up with this fun and quite hilarious game Tubby Tacos I cannot remember the original idea, but It became a ball roller game where the main character would roll around eating food and boosting by farting, it was actually very fun. But unfortunately it too did not see much, or anything, in the way of downloads. "Screw it" we thought, the android market is flooded with indie developers, trying to get rich with the next Flappy Bird ( a game, that while simple, helped it's creator become a million at the age of 15 or so ) or Farmville, so we threw up or hands in defeat and just kind of stagnated. We both became rather depressed, anyone would be, you look on Google Play Store to check your numbers, and they don't go up, and the only people playing the games, live in countries that Google deems unworthy of generating any real ad revenue, which was/is maybe $10 - $40 a month. It was infuriating, to see games like Wiz Khalifa's Weed Farm, Weed Firm: RePlanted, Amazing Fart SoundsElsa Twerking Simulator, and many more, with tens of millions of downloads generating thousands a week in revenue and our games maybe having five hundred downloads, if we were lucky. 

   We needed to do something different. Alexander had been saying for quite some time that we needed to try our hands at VR, it was fairly new to the market and there were not so many developers that we would get lost in the see of available content (or so we hope). And that is where we are now, Tubby Tacos became Fat Foods and we completely overhauled into a fully functioning VR title. I myself redesigned the levels for use in the Oculus, and even created new modes of play for each level. I added a new mode where instead of just one user playing the game in the headset, they became a giant and chased around the player character being controlled by another user player with an XBOX One controller and the PC Monitor. Fat Foods is now fully playable in VR and absolutely fun! Meanwhile, Alexander has been working on something HUGE, I cant really say exactly what it is, except that even in its current state, it is gorgeous and nothing short of miraculous (though it is a constant source of headaches, but then again, that is what game design is). 

   In short, we have a lot planned this year, we are confident in ourselves and our ideas, we have a handful of demos for other titles that, even though they are hardly even alphas, are quite good. We couldn't do what we were doing if we didn't have the support of our friends, family, and of course, each other. 

                                                                                    Happy New Year!